When developing VR games and experiences for my Oculus Quest and Quest 2, I often wanna export an .apk file to the headset to check performance or just be untethered from my computer. Usually I transfer it using a Link cable (just a fancy USB 3 cable), but it’s a bit of a hazel having… Continue reading Connect ADB wirelessly to a Oculus Quest
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How to export and compress a glTF file with Draco 3D using Blender
TLDR; Export the file with glTF 2.0 and enable compression under Geometry. During some experimentation with the VR framework A-Frame, I found out there is a new format for the web called glTF. It’s used for describing 3D models, animations and textures, all in one file. (Here is an example of a glTF file rendered… Continue reading How to export and compress a glTF file with Draco 3D using Blender